国产游戏部落与弯刀STEAM热评
2022-01-25 rover709 17985
正文翻译

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评论翻译
maxis
Awesome game,like kenshi mixed with banner lord. the world is well thought. every action even killing bandits impacts the game some how.

很棒的游戏,就像剑士和骑砍2的混合。这个世界是经过深思熟虑的。你的每一个行动,甚至杀死土匪都会对游戏进程产生一定程度的影响。

Decent
Diablo & Mount & Blade had a baby

暗黑破坏神与骑砍的混血。

Mao Sama
Ever wanna live in isekai world and do things as you please,have a harem, romantic relationship and constant war with both humans, monsters and demons?
Then you are in for the TREAT!

你有没有曾想过生活在异世界里,想做什么就做什么,有一个后宫,有一段浪漫的关系,与人类、怪物还有恶魔进行持续不断的战争?
那你可以好好享受了!

BigL
I can't recommend this game until they pay a legitimate service to professionally translate for them. In the current state it ruins any attempt at story telling. The sandbox mode would be much more enjoyable but it only comes in hard mode. If you are going to essentially force players to play the story mode in order to learn to play, it has to actually feel like a learning experience. I'm a level 15 witch with no clue what I'm doing other than smashing around, and that just isn't worth recommending.

我不推荐这款游戏,除非他们花钱请专业人士为这款游戏进行翻译以提供合法的服务。在目前的情况下,它破坏了任何讲故事的尝试。沙盒模式会更有趣,但它只会出现在困难模式中。如果你想强迫玩家通过玩故事模式来学习如何游戏,那么它实际上必须感觉像是一种学习体验。我是一个15级的女巫,我现在除了乱砸东西之外,对自己在做什么一无所知,这一点也不值得推荐。

Megatherion
Great game!
It's like Mount and Blade or Battle Brothers but with magic and faster easier combat.
- Open World
- Magic
- Skill Trees
- Items
- Many different companions
- Moderate Grind
- Strong "One More Turn" vibes

很棒的游戏!
就像骑马与砍杀或战场兄弟,但是有魔法和更快更容易的战斗。
-开放世界
-魔法
-技能树
-道具
-各种各样的伙伴
-适度的虐人
-强烈的“重开一轮”的冲动

grampawazright
If you like Mount&Blade you'll like this.

如果你喜欢骑马与砍杀,那么你也会喜欢这款游戏。
原创翻译:龙腾网 https://www.ltaaa.cn 转载请注明出处


Phoenixflower
Sort of a Mount and Blade with a Diablo like combat system,which is actually pretty cool.

类似于骑砍和暗黑破坏神一样的战斗系统,这真的很酷!!!

Aleeyha
Its my first time playing a game like this and I keep on liking it.

这是我第一次玩一款像这样的游戏,我一直非常喜欢它。
原创翻译:龙腾网 https://www.ltaaa.cn 转载请注明出处


Dipilodorkus
Kinda like a Mount and blade with more RPG elements and magic while having a more completed main story.
If you have fun with M&B and are able to deal with the jank such a game produces then you will have fun with this too.

有点像带有更多角色扮演元素和魔法,同时拥有更完整的主线故事的骑马与砍杀。
如果你对骑马与砍杀感兴趣,并且能够处理这样一款游戏产生的卡顿,那么它也会让你玩得开心。

原创翻译:龙腾网 https://www.ltaaa.cn 转载请注明出处


john.craig
Great sandbox game!

很棒的沙盒游戏!

MrKillerBeasts
I love this game.

我爱死这款游戏了。

The Flower of Battle
For real. The music is really off on this game, but the game itself is quite enjoyable.

说真的,这款游戏的音乐确实不怎么样,但游戏本身却非常有趣。

Endgunner
You can`t really make a unique story about midevil architecture while being historically accurate. And nothing really changed in 400 years back then. People were too buiisy killing one another. Kinda like how now people are too buisy making thinner cell phones to actually invent something useful.

你不可能在保持历史准确性的同时,真正写出一个关于中世纪框架的独特故事。在四百年间一切都没有改变,人们依然太过热衷于互相残杀。就像现在人们太过热衷于制造更薄的手机,以至于发明不出啥有用的东西。

RemiiPham
WE NEED ENGLISH PATCHH !!!!

我们要英语补丁啊!!!

Yoonic
Edit:
- I have not played in a long time, and during that time, the devs have been pushing out a lot of upxes, fixing and improving a lot of bad experiences I got in the patch I played.
- The pros should still be the same, but for the cons, take them with a grain of salt. I will change my review later when 1.0 comes out and I get the time to play.
===========================================================
After 26 hours in just 2 days after the English release, all I can say is that Sands of Salzaar is a true diamond in the rough.

编辑:
-我已经很长时间没玩了,在这段时间里,开发人员一直在推出很多更新,修复和改进我在玩的补丁版本中的很多的不好体验。
-优点应该是一样的,但缺点则要谨慎对待。我会在1.0版本发布后并且我有时间玩后更改我的评论。

===========================================================

在英语版发行2天后的26个小时后,我所有能说的只有部落与弯刀是一颗真正未经打磨的钻石原石。

Pros:
- Very nice artwork
- So-so BGM, not very good in my opinion, but somewhat fitting and not bad
- Combat system is a mix between old school Chinese MMORPG and light strategy, actually scratch that, the whole game is a mix between Chinese MMORPG and Mount And Blade, I love it.
- Very nice variety in troops that you can hire, and assembling a team of companions that are actually as strong as the player feels very rewarding.
-And finally, the game has achieved what Mount and Blade 2 failed to achieve, a huge, meaningful world filled with many stories and secrets for the player to explore and solve, you can actually be a wandering vagabond with no interact with the world political matters (and not feel bored after 4 hours because the contents are just repeatable battles, quests and trading) in this game.

优点:
-非常棒的原画
-马马虎虎的背景音乐,在我看来不是很优秀,但是还不错还有点适合
-战斗系统是老式中式大型多人在线角色扮演游戏和轻策略游戏的混合体,事实上,整款游戏是中式大型多人在线角色扮演游戏和骑马与砍杀的混合体,我喜欢它。
-你可以雇佣各种各样的部队,组建一个和玩家一样强大的伙伴团队,这让人觉得非常有成就感。
-最后,游戏实现了《骑马与砍杀2》未能实现的目标,一个巨大而有意义的世界,里面充满了许多让玩家探索和解决的故事和秘密。在这款游戏中,你实际上可以成为一个与世界政治事务毫无交集的流浪汉(并且在4个小时后你也不会因为游戏内容只是重复的战斗、任务和交易而感到无聊)。

Cons:
- Rough start: The starting of the game is currently very rough, you got plunged into a world full of unknown without any direction or help, many the player does not have enough sense of belonging and immersion at this point to start exploring without directions, especially for the players who just want to try it out for under 2 hours, thus explain why there are so many under 2 hours Not Recommended reviews.
- Political Relation system: The political relations will ♥♥♥♥ you up really hard at the start if you decide to side with some random farmers or traders to kill bandits, as helping one faction will result in negative relation with factions that are at war with them, and only minus 1 point in relation would result in you being denied access to the faction's outpost.
- Locked skill tree: I first came into this game expecting to be able to study and rise from a normal person, to an elemental wizard, or a master swordman, or whatever feels the most fun, but the game simply locks the skill tree in the starting character choosing, quite a disappointment for me.
- Shallow character progression: I played as a wandering swordman or something, and the skill tree is just 1 path,there are branches, but mostly just a passive or upgrade of the active skill that you can either take or leave, the elemental magic that you can learn around the world is a straight skill "tree" with no branches at all. The 20 level cap just add more to that shallowness.
- Unimpressive combat system:
+ Since the amount of skills you can learn are quite limited, combat is simply a repetition of using the same skills that you have used since forever, this matter become worse in later levels.
+ The strategy aspect in sieges are fine, but almost is in-existent normal large combat,as you cannot pause when opening the strategy screen.
+ Damaged enemies running away while could be somewhat realistic,is actually more annoying than fun.

缺点:
-粗糙的开始: 游戏的初始目前非常粗糙,你陷入了一个充满未知的世界,却没有任何指引或帮助。许多玩家,特别是对于那些只尝试了2小时不到的玩家,在开始探索没有指引这一点上没有足够的归属感和沉浸感,这也解释为什么有这么多游戏时间2小时以下(玩家的)不推荐的评论。
-政治关系系统: 如果一开始你决定支持一些随机农民或商人来杀死土匪,你真的很难在让政治关系达到四星,因为帮助一个派系,会导致与其负面关系的敌对派系交战,而政治关系只有负1点会导致你被拒绝进入该派系的前哨。
-锁定技能树: 我最初进入这个游戏是希望能通过学习,从一个普通人成长为一个元素巫师,或者一个剑术大师,或者任何感觉最有趣的职业,但是游戏只是简单地锁定了开始角色选择的技能树,这让我感到很失望。
-浅显的角色进阶: 我扮演了一个流浪的剑士或其他什么的,技能树却只有一个路径,虽然有分支,但大多数只是一个被动或主动技能的升级,你可以点技能或离开。而你可以在世界各地学习的元素魔法是一个完全没有分支直技能树。20级的等级上限只会让这种浅显更加严重。
-毫不起眼的战斗系统:
由于你能学到的技能数量是相当有限的,战斗只是简单地重复使用你一直使用的技能,这个问题在往后的关卡中变得愈发糟糕。
围攻的战略方面很好,但是几乎不存在正常的大型战斗,因为你不能在打开战略屏幕时暂停。
受伤的敌人会逃跑,这可能会显得有点真实,但实际上这种设定只会更令人感到厌烦而不是有趣。

Suggestion: Here are some ideas that I hope would contribute something to the game
- A starting NPC at the recommended starting location that sells the basic necessities ( low-level gears, some food... ), warns the player a bit about the game systems, and give some pointers to the opportunities around, all under the guise of a small-time merchant that trying to sell their stuffs for newcomers to the land.
- An encyclopedia for the troops, monsters and systems so that the players can look deeper into the game.
- Skill trees expansion, and the ability to start as a nobody and being able to study whatever powers they want. (with, or without restriction)
- Pause when using strategy. Might not be as realistic, but since the speed of the battle is so fast, using strategies are currently very hard for new players.
- Enemies running away when damaged makes sense, but it's better to tune it down a bit, allowing the player to have more time to deal damage.

建议:以下是我的一些想法,我希望能对游戏有所贡献
-在推荐的起始位置放一个初始NPC,出售一些基本必需品(低级装备,一些食物...),向玩家发出一点关于游戏系统的警告,并给出周围奇遇的指引。这一切都是NPC以一个小商人的名义进行的,这个小商人试图把他们的东西卖给新来者。
-一本关于军队、怪物和系统的百科全书,以便玩家可以更深入地了解游戏。
-扩展技能树,从一个无名小卒开始学习任何他们想要的能力。(有限制或无限制)
-使用策略时要暂停。这可能不太现实,但由于战斗速度实在太快了,所以对于新玩家来说使用策略是非常困难的。
-敌人在受到伤害时逃跑是有意义的,但最好把它调低一点,让玩家有更多的时间来造成伤害。

Conclusion:
- While there are many features that needs more refining, the game itself is currently very enjoyable if you made it past the start (or just experiment with the first save, then starts for real in the second).
- One more good point of the game is that there are very few bugs, nothing game-breaking on my experience, though there are some lags when starting to play.
- So if you enjoy Mount and Blade gameplay but wish for a bit more RPG, and don't mind a bit of gaming hardship then this is truly the game for you.

结语:
-虽然还有很多功能需要进一步完善,但是如果你能在一开始就做好(或者只是尝试一下第一次保存,然后在第二次保存时真正开始)就会发现游戏本身是非常有趣的。
-游戏的另一个好处是,根据我的经验,它几乎没有bug没有什么破坏游戏性的东西,尽管在开始玩的时候会有一些延迟。
-因此,如果你喜欢骑马与砍杀的游戏性,但希望有更多的RPG元素,并且不介意一点游戏难度,那么这是真正适合你的游戏。

原创翻译:龙腾网 https://www.ltaaa.cn 转载请注明出处


ceelus
the game still starts in chinese for me how do i change that?D:

游戏还是用中文开始的,我该怎么办呢?D:

Yoonic
It's the third button from the top, then the language setting is right at the top of the first setting tab.

按下从上往下的第三个按钮,然后语言设置就在第一个设置选项卡的顶部。

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