印度一网友:受《黑神话》的启发,我想组建团队开发一个印度神话史诗3A游戏。印度网民沮计万端:绝对不可能成功
2024-09-14 兰陵笑笑生 13950
正文翻译
I want to make a AAA Indian Video game based of Ancient Indian history/epics/mythology like Black Myth Wukong and I need a team of enthusiasts with me.

我想制作一款基于古印度历史/史诗/神话的 AAA 级印度视频游戏,就像《黑神话悟空》一样,我需要一个由爱好者组成的团队。




评论翻译
UndocumentedMartian
Mate do you know how much a AAA game costs to make? Have you ever made even a small game? You clearly have no idea how a videogame is made. Why would an investor give you any money if you have no understanding of gamedev and no history in it? How are you going to pay people at that level of skill? Why would developers, designers, animators etc work for free on something that requires the level of work of a full-time job? Think realistically.
even if it would be a fail
You want to throw millions of dollars and years or work into something you have no idea will even sell?
Maybe get a team together and make something tiny on a shoestring budget. There are free tools that can help you make some excellent games. Start small dude. Rome wasn't built in a day.

哥们,你知道制作一款 AAA 级游戏要花多少钱吗?你做过小游戏吗?你显然不知道电子游戏是如何制作出来的。如果你对游戏开发一无所知,也没有任何从业经验,投资者怎么会给你钱?你这样的技术水平怎么给人发工资?开发人员、设计师、动画师等为什么要免费从事需要全职工作水平的工作?实事求是地思考。
“即使会失败”
你想投入数百万美元和数年的时间或精力去做一个你根本不知道能不能卖出去的东西?
也许可以组建一个团队,用微薄的预算做一些小东西。有一些免费工具可以帮助你制作一些优秀的游戏。从小游戏做起吧。罗马不是一天建成的。

RealityMX
Yes i clearly said I am a newbie and I have no shame admiting, Im surprised by the response of this thread. I am well aware its not an easy task and not a one man job thats why I said I need a team, I need people with this same dream. I am very aware of the odds but I still wish to try, Thankyou for you. And as of why investor would give me money, thats why I need a team, I need to find the logistics and I am confident in my capabilities to sell and network. I can provide political suporrt as well as I said above. But again, nonetheless i am a newbie but I still would like to try

是的,我说得很清楚,我是个新手,我毫不羞愧地承认这一点。我很清楚这不是一件容易的事,也不是一个人的工作,这就是为什么我说我需要一个团队,我需要有同样梦想的人。我深知机会渺茫,但我仍想尝试,谢谢你。至于为什么投资者会给我钱,这就是为什么我需要一个团队,我需要找到赞助,我对自己的销售和网络能力很有信心。如上所述,我还可以提供政治支持。不过还是那句话,尽管我是个新手,但我还是想尝试一下。

UndocumentedMartian
Dreams don't pay the bills. No amount of confidence will make up for your lack of skills or resources. Noone with any experience will buy your idea. You have no history of implementation. You have shown that you don't even know what it takes to make pong let alone a AAA game. Ideas are a dime a dozen and yours isn't new. There are posts like yours everyday from people who are completely out of touch and haven't done their homework. Just because its not manual labor with large, loud machines it doesn't mean it isn't as hard and expensive.
You saw wukong and had your mind blown but did you look into the company that built it? Gamedev is not a joke. If you're so passionate start a gamedev company and see if it lasts 2 years. Your surprise at the response shows that you're out of touch.
Start small and achieve some success before you think about AAA games in an industry as saturated as this one.

梦想不能付账单。再多的自信也无法弥补你技能或资源的不足。没有任何有经验的人会买你的账。你没有实干的历史。你已经表明,你甚至不知道制作乒乓球需要什么,更不用说制作一款 AAA 级游戏了。创意到处都是,你的创意并不新鲜。每天都有像你这样的人发帖,他们完全不了解情况,也没有做足功课。虽然不是使用大型、高噪音机器的体力劳动,但并不意味着它就不辛苦、不昂贵。
你看到了“悟空”,觉得大开眼界,但你了解过开发“悟空”的公司吗?游戏开发可不是闹着玩的。如果你对游戏开发充满热情,那就开一家游戏开发公司,看看能不能坚持两年。你对帖子的反响感到惊讶,说明你与时代脱节了。
先从小事做起,取得一定的成功后,再考虑在这样一个饱和的行业中开发 AAA 级游戏。

firebeaterrr
Im surprised by the response of this thread
why? i dont see anything concrete in your post other than vague ideas and generic statements.
what you've written is just how your average indian gamer feels. i bet every single one has wanted to make a successful game at one point of time.
so once again i ask, what unique ability or specialty do you bring to the table that will ensure your project is a success?
knowledge? there's people with more knowledge than you.
money? same.
networking? same.
political support? okay, maybe this might be the most useful thing you may have.
good luck anyway

“我对这个讨论帖的反应感到惊讶。”
为什么?我在你的帖子中没有看到任何具体的内容,只有模糊的想法和泛泛而谈的陈述。
你所写的只是普通印度玩家的感受。我敢打赌,每一个人都曾想过要制作一款成功的游戏。
所以我再次问,你有什么独特的能力或专长,能确保你的项目成功?
知识?有比你更有知识的人。
资金?也是一样。
人脉?同样。
政治支持?好吧,也许这可能是你最有用的东西。
无论如何,祝你好运。

RealityMX
Knowledge? No, the amount of hours I have put there might be a few people better than me but you wont find them walking randomly Money? Same yes Networking? Nope, I have great Networking And one thing , I realised by reading this thread, the slave work and earn mindset is so rooted in us Indians, god them you'll cant see anyone taking a different route..its always critics before advisors And if you have time to comment all this critiques Im sure you must have had time to ask me for details if u found it as general statements, like the one dude below, whom i replied properly with full fledged layout

知识?不,以我所投入的时间,可能有一些人比我更优秀,但你不会在街上随便遇到他们。钱?同样如此。人脉?不,我的人脉很好。有一点,我通过阅读这个帖子意识到,奴隶般地工作和赚钱至上的心态在我们印度人中根深蒂固,天哪,你们见不得有人走不同的路……总是先做一个批评家,而不是建议者。如果你有时间评论这些批评,我相信你一定有时间问我细节,如果你觉得这些只是泛泛而谈的陈述,就像下面那个家伙,我已经用完整的逻辑好好回复了他。

firebeaterrr
knowledge
a word bandied about by many whose only experience with it is its utter absence thereof.
This small-mid scale project can be a basic introduction to the Universal form of "God" in form of "Maa Bhavani" whom Shivaji worshipped. We can show her as Omnipresent energy in a very large scare. Something like Galactus of Marvel.
did you write this? is this the level of your understanding? please tell me because i really want to know whether this is the sort of "accurate knowledge about History and scxtures" that you're bringing to the table.
you have LESS than rudimentary knowledge about your own gods and you're going to make a "historically accurate" game?
bet you didnt think there would be people with ACTUAL knowledge in this thread, eh? you thought you'd just say some buzzwords and suddenly people will start throwing money your way, right?
you're just another hustler trying to earn a quick buck by playing on people's religion. im sorry, but i'm very happy this thread happened.

“知识”
这是一个被许多人津津乐道的词,他们对这个词的唯一体验就是完全不了解。
“这个中小规模的项目可以是对希瓦吉崇拜的‘Maa Bhavani’形式的普世形式的‘神’的基本介绍。我们可以将她作为无所不在的能量,以一种非常巨大的恐慌形式展现出来。就像惊奇漫画中的‘银河战士’。”
这是你写的吗?这就是你的理解水平吗?请告诉我,因为我真的很想知道这是否就是你带来的“关于历史和经文的准确知识”。
你对你自己的神的了解连皮毛都算不上,却要做一个“符合历史的”游戏?
你肯定没想到这个主题里会有真正有知识的人,对吧?你以为你只要说几句流行语,人们就会突然开始给你扔钱,对吧?
不过我很高兴出现了这么一个帖子。

原创翻译:龙腾网 https://www.ltaaa.cn 转载请注明出处


ThePhenom744
You will need millions of dollars to reach that level of production value. No Indian game has ever been a true AAA game. Raji was a decent game by Indian standard but it was indie game

你需要数以百万计的美元才能达到这样的制作规模。没有一款印度游戏能成为真正的 AAA 级游戏。按照印度的标准,《Raji》是一款不错的游戏,但它只是一款独立游戏。

[dexed]
why does every Indian guy wants to make a game about indian history bruh. and what your trying to achieve will take 5+ years give or take. the smallest game I made took me 5-8 months.
If your really want to do it I would suggest you to make like a indie game a small one that's focused on one small story and see how the market react to your idea. and go from there.
please don't start the big project. I'm saving you.

为什么每个印度人都想做一款关于印度历史的游戏?你想要实现的目标需要 5 年以上的时间。
如果你真的想做,我建议你做一个独立游戏,专注于一个小故事的小游戏,看看市场对你的想法有什么反应。
请不要启动大项目。我是在救你。

原创翻译:龙腾网 https://www.ltaaa.cn 转载请注明出处


yash_64894
Yes, that's exactly what I'm thinking. Not every game needs to be based on ancient history, and games from India don't necessarily have to focus on historical themes. The main focus should be on making the gameplay fun

是的,我正是这么想的。不是每款游戏都需要以古代历史为题材,印度的游戏也不一定要以历史题材为主。主要的重点应该是让游戏好玩
原创翻译:龙腾网 https://www.ltaaa.cn 转载请注明出处


RealityMX
Because why not? I beleive the market is huge for Mythology and Warrior themes. Ghost of Tsushima, God of war, Elder rings, Black Myth. You name it buddy. And I have been studying History and Mythology of all the culture since last 5-6 years. The potention Indian Mythology has is seriously unrecognized. And Pls re read my Thread. I said I want to make a AAA mythology title but Ill start with Historical non controversial small event. Obviously that is the "indie" thing.. And thankyou for your advice I wont start anything big, I am studying the logistics and the market, I will start with a small project with a USP first.

为什么不呢?我相信神话和战士题材的市场是巨大的。《对马之魂》、《战神》、《艾尔登法环》、《黑神话》。随便举几个例子。从过去 5-6 年开始,我一直在研究各种文化的历史和神话。印度神话的潜力还未得到充分认识。请重新阅读我的帖子。我说过我想制作一款 AAA 级神话题材的游戏,但我会从历史上没有争议的小事件开始。很明显,这才是 “独立”的东西。谢谢你的建议,我不会做大项目,我正在研究物流和市场,我会先做一个有 USP(独特的销售主张) 的小项目。

[dexed]
Ok bro I'll be honest with you. No one wants to play an indian mythology based game. your not the first one to have this idea and nothing wrong with it no doubt. its a good idea and you want to represent your roots that's a good thing.
but imma tell you right now that the game market does not want an indian mythology game. if people really wanted it, these companies would've already made it. that's the truth bro.
there are some games that are purely based on Indian mythology but no one knows the names of these games because so less people played it.
I'm not hating on you just tell the truth.

好吧,兄弟,我跟你说实话。你不是第一个有这种想法的人,毫无疑问,这没有错。这是个好主意,你想展现自己的根源,这是好事。
但我现在告诉你,游戏市场并不想要印度神话游戏。
有一些游戏是纯粹基于印度神话的,但没人知道这些游戏的名字,因为玩的人太少了。
我不是讨厌你,只是想告诉你真相。

SadBadMad2
Not OP, but this is such a ill-researched and wannabe-know-all reply.
No one wants to play an indian mythology based game.
Who is in this 'No-one'? You, and? Guess what, Chinese mythology was also extremely neglected outside of a few mentions of 'Journey to the West' and 'Shaolin' and Black Myth Wukong changed that. Even after that, it is still not in mainstream 'zeitgeist' because it takes consistent iterations to build a base. Interest in a topic does not rise from nothingness. You have to build something to generate the interest. Why do trailers and marketing campaigns exist for movies and video games? Their sole purpose is to generate excitement and India as whole is nowhere in the mainstream gaming which creates a HUGE opportunity. This doesn't mean every upcoming game based in India or that comes out of India will be a success, BUT you have to start somewhere because these things take time. Behind every popular Norse/Greek/Roman/Egyptian mythology games, there are countless that are in grave.
if people really wanted it, these companies would've already made it. that's the truth bro.
Again, what a dumb response. Counter example - Every freakin' person that played Assassin's Creed wanted the series to be set in Japan for the longest time and it's just happening this year - 12+ years after peak AC in terms of influence. Markets do not, always, immediately run after 'trends' as it's completely based on perceived importance of a topic. Also, to create that 'trend', there has to be that topic in the discussions in the first place and India is again, nowhere seen. That doesn't mean there's no interest, but there is no baseline player pool to begin with.
there are some games that are purely based on Indian mythology but no one knows the names of these games because so less people played it.
All those games are indies with no marketing behind them except a few games like Raji. People don't play those games BECAUSE THEY DON'T EVEN KNOW THESE GAMES ExiST. That's where the money, and player base comes in and it's going to take us a long time to reach that stage where game dev is seen as a real career instead of a fad. But, conflating this with 'no interest in Indian mythology' is extremely naive and stupid.

我不是楼主,但这真是一个缺乏研究、自以为是的回复。
“没人想玩印度神话题材的游戏。”
这个“没人”指的是谁?你,还有呢?你猜怎么着,除了《西游记》和《少林寺》被提及过几次之外,中国神话也曾被极度忽视,而《黑神话悟空》改变了这一局面。即使在那之后,它仍然没有成为主流“时代潮流”,因为它需要持续的迭代来建立基础。对一个话题的兴趣不会从无到有。你必须开始有所建树,才能产生兴趣。为什么电影和视频游戏会有预告片和营销活动?它们的唯一目的就是引起人们的兴奋,而印度作为一个整体还没有进入主流游戏领域,这就创造了一个巨大的机会。这并不意味着每款基于印度或出自印度的游戏都会取得成功,但你必须从某个地方开始,因为这些事情都需要时间。在每一款流行的北欧/希腊/罗马/埃及神话游戏背后,都有数不清的坟墓。
“如果人们真的想要,这些公司早就做出来了,这就是事实,兄弟。”
又是一个愚蠢的回答。举个反例--每一个玩过《刺客信条》的人都希望该系列能以日本为主题,这已经是很久以前的事了,而今年才刚刚实现--这已经是《刺客信条》影响力达到顶峰 12 年之后的事了。市场并不总是立即追随“趋势”,因为这完全是基于对某一主题重要性的认知。此外,要形成“趋势”,首先要有话题在讨论中出现,而印度也是如此。这并不意味着没有兴趣,而是一开始就没有玩家基础。
“有一些游戏纯粹基于印度神话,但没人知道这些游戏的名字,因为玩的人太少了。”
除了《Raji》等少数游戏,所有这些游戏都是没有市场营销的独立游戏。人们不玩这些游戏,是因为他们根本不知道这些游戏的存在。这就是钱和玩家基础的来源,我们需要很长时间才能达到这样一个阶段,即游戏开发被视为真正的职业,而不是一种时尚。但是,将这一点与 “对印度神话不感兴趣”混为一谈是极其幼稚和愚蠢的。

[dexed]
Your seriously going to counter my argument using AAA games while me and OP are talking about indie games idk how to reply to your specific sentence so I'm just gonna quote your sentence I'm new to reddit but you said
"Chinese mythology was not famous and the new monkey game changed it" which is wrong people had interest in the story of monkey king long before these games where made interest for a game does not have to come from the game. there where soo many movies, comics, animated series etc about monkey king and his story that where the things that gave people the "INTEREST" in his story. and that's the reason the new game exist. why didn't they make a game about "Genghis khan" he is pretty famous too in China because no one knows shit about him outside China.
you said we have to generate interest about indian mythology. in my whole life I've seen soo many indian mythology tv series, animated series, comics movies etc even after soo many of these things did it not generate "INTEREST" for indian mythology in indian people or people outside india.
and you said "games need marketing" which is correct I'm not denying that but marketing will only bring people to the game. if the game is stupid no one is gonna play it for example take among us that game did so little marketing and I'm sure u heard about that game from your friends not advertisement you saw on youtube.
I did say no one wants to play indian mythology I was wrong there I understand
but it is truth that people inside india or outside India don't really care about indian mythology so making a game in the category you either have to make it like the new monkey game or even better than that which tbh I don't think OP can do that.
and also your only using mainstream games which leads me to believe that you don't know a lot about how a game works and what makes people attracted towards a game just like the rest of indian gaming audience which only plays mainstream that too which is cracked
OP just got a motivation of making a AAA game which will die in like 1-2 months so don't worry bout it.

你真的要用AAA游戏来反驳我的论点,而我和楼主讨论的是独立游戏吗,我不知道该如何回复你的具体句子,所以我就引用你的话。我是reddit的新手,但你说过:“中国神话并不出名,而新的孙悟空的游戏改变了这一点。”这句话是错的,人们在这些游戏制作之前就对孙悟空的故事感兴趣。对一款游戏的兴趣不一定要来自于游戏本身。关于孙悟空和他的故事,已经有了很多电影、漫画、动画等,这些才是让人们对他的故事产生“兴趣”的原因。这也是新游戏存在的原因。为什么他们不制作一款关于“成吉思汗”的游戏?他在中国也很有名,但在中国以外没人对他了解多少。
你说我们必须引起人们对印度神话的兴趣。在我一生中,我看过很多印度神话的电视剧、动画系列、漫画和电影等等,尽管有这么多这些作品,但它们并没有在印度人或印度以外的人中产生对印度神话的“兴趣”。
你说“游戏需要市场营销”,这是对的,我不否认这一点,但市场营销只会把人们吸引到游戏中来。如果游戏很烂,就不会有人玩,就拿我们中间的那款游戏来说,它的市场营销工作做得很少,我相信你是从你的朋友那里听说这款游戏的,而不是在 youtube 上看到的广告。
我确实说过没有人想玩印度神话,我错了,我明白。
但事实是,无论印度国内还是国外,人们都不太关心印度神话,所以要制作一款印度神话类游戏,你必须把它做得和悟空一样,甚至比它更好,但我不认为 OP 能做到这一点。
还有,你只使用主流游戏,这让我相信你并不了解游戏是如何运作的,以及是什么让人们被游戏所吸引,就像其他只玩主流游戏的印度游戏观众一样,这也是个问题
OP 只是有了制作一款 AAA 级游戏的动机,而这款游戏在 1-2 个月内就会夭折,所以不用担心。

原创翻译:龙腾网 https://www.ltaaa.cn 转载请注明出处


xxxfooxxx
No. Our society is very sensitive. Pick some other topic, if you pick mythology or ancient history, people will find various reasons to get offended.

不,我们的社会非常敏感。选择一些其他的话题,如果你选择神话或古代历史,人们会找到各种理由被冒犯。

Pro_BG4_
AAA game if you have enough funding and facilities bro, btw do you know why developers of GOW has to cancel plans of used Indian epics mythology just because the backlash they get from making out their own story and killing gods of ancient India, instead they now chosen Egyptians mythology for next installment. So both of your ideas may not work right now.

如果你有足够的资金和设施,你就可以开发 AAA 级游戏,兄弟,你知道为什么《战神》的开发商不得不取消使用印度史诗神话的计划吗,就因为他们自编自导自演的故事和杀害古印度诸神的行为引起了反弹,相反,他们现在选择了埃及神话作为下一部作品的主题。所以,你的两个想法现在都可能行不通。

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